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AI Insights · Timothy · July 2024

Top 5 2D Cartoon Games on Android in Ecuador, Q2 2024

Discover the performance trends of the top 5 2D Cartoon Games on Android in Ecuador for Q2 2024, focusing on downloads, revenue, and active users.

Top 5 2D Cartoon Games on Android in Ecuador, Q2 2024

During the second quarter of 2024, the top 5 2D cartoon games on the Android platform in Ecuador displayed varied performance trends in terms of downloads, revenue, and weekly active users. Here's an in-depth look at how each app fared.

Coin Master from Moon Active saw a gradual decline in weekly downloads, starting at around 3.8K in early April and dropping to approximately 2.3K by the end of June. Revenue peaked at $6.5K in the first week of April but fluctuated throughout the quarter, ending at $6.2K. Weekly active users also showed a downtrend, starting from 60K and decreasing to about 51.6K.

Candy Crush Saga by King had an impressive start with downloads peaking at 27.4K in mid-April, but this number declined to around 11K by the last week of June. Revenue followed a similar trend, starting at $3.5K in early April and experiencing a slight increase to $3.1K by the end of June. Weekly active users remained relatively stable, fluctuating between 265K and 323K.

Royal Match from Dream Games, Ltd. experienced significant growth in downloads, surging from around 24.4K in early April to approximately 36.3K by the end of June. Revenue remained steady, fluctuating around the $2K mark, with a peak of $2.2K in the last week of June. Weekly active users saw a notable increase, starting from 117K and reaching approximately 154.8K by the end of the quarter.

Dragon City: Mobile Adventure by Social Point had a mixed performance. Downloads saw a peak of 6.6K in late May but dropped to around 4.3K by the end of June. Revenue showed a positive trend, starting at $1.1K in early April and peaking at $1.9K in the final week of June. Weekly active users fluctuated but remained strong, ranging from 105.6K to 132.2K.

Clash of Clans by Supercell had a varied performance. Weekly downloads peaked at 4.2K in late April but decreased to around 1.2K by the end of June. Revenue fluctuated, starting at $1.5K in early April and declining to $694 by the end of June. Weekly active users remained relatively stable, averaging around 58K throughout the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Ecuador. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024